Running with Rifles (stylized as RUNNING WITH RIFLES) is a top down open world tactical shooter game published and developed by Osumia Games (previously Modulaatio Games). It was developed by Pasi Kainiemi in Tampere, Finland and Jack Mayol in Stuttgart, Germany, working under the team name Modulaatio Games (now Osumia Games). The game is primarily voxel-based, with the map texturing done using “splat map” texture layering, and with the modeling being done with typically low-poly or simple .mesh files. Because of this, the game runs very well on old hardware, making it more accessible to more players.

Running with Rifles is a down top shooter where the player takes on the role of an infantryman during a large conflict in multiple different regions for either the Greenbelts, the Greycollars, or the Brownpants.

Running with Rifles main feature is its extensive single-player campaign, with adjustable settings for the enemy and friendly AI. While in game, friendly AI and units will counterattack and defend territory regardless of the players actions. Although a commander designates attack orders for the player’s faction, the open world mechanic gives the player the ability to run around and capture any point on the map at any time, and disregarding the commander’s orders will not incur a penalty. On harder difficulties, the player will need to flank, communicate, attack and defend simultaneously to counteract the enemy forces. The game is open ended and the player has access to powerful vehicles, the ability to command small squads of soldiers, and to call in powerful artillery barrages that allow for many different play styles. In game looting of enemies for supplies, and sabotaging the enemies’s important structures and buildings will also play a role in winning the battle.

Osumia Games (known as Modulaatio Games at its creation) started as a two-man independent development studio run by Pasi Kainiemi. He started developing Running with Rifles in early 2011. The game left pre-alpha on July 18, 2011. The game received minor updates during alpha before continuing into beta on September 14, 2011, where it spent most of its life.

In 2011 he made the game available for pre-order. In early 2012 Jack Mayol joined the team and they decided together to push the game far beyond what was originally planned. The first Linux port was made publicly available and the game was put on Steam Greenlight, where it was later accepted and put onto the Steam Store. Two new King of The Hill maps were added and a single-player Invasion mode was added/enhanced during 2013. In 2014 the game was released onto Steam’s Early Access platform and the first Mac (OS X) port is made available.

At some point prior to the DLC’s official release, the team was expanded with the addition of three community modders who assisted in the development of Pacific, and who are currently involved in the upcoming DLC Edelweiss. In the community, these developers are known as TheSoldier, Tremozl, and 577.

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